A military commander that ordered the shot that brought down Gharr's shuttle and was later tasked with overseeing the research project that was established over the crash site. He's very patriotic and acts in the interests of the state first, rather than his own, as a good soldier should.
Zane Htrua Sha
Age: 82 (Earth years)
Calm and calculating, Zane is a commander of the Expeditionary Fleet. He possesses an impressive charisma that intimidates most people, despite the fact that, by the standards of his species, he's quite short. Zane is, by character, quite warm and protective towards those under his command, but he tends to not show it during the working hours.
The emergency with Gharr's crash put a great deal of stress on Zane, forcing him to be torn apart between his duty as a commander and his attachments as a friend.
Age: 22 (Earth years)
The communications officer on board of the "Dawn", Ahshu was the first person to discover Earth's signals. She is curious and fascinated by members of other species, despite being cautious about them. Ahshu is open and honest, often to brutal levels. She's friends with Gharr and Hekaht.
Gharr Neht Ra
Age: 30 (Earth years)
A brilliant xenobiologist and xenopsychologist, although he often lacks certain professionalism in his actions, such as being too eager to embrace and study the unknown. He's a massive idealist and optimist. Gharr is friends with Ahshu and Hekaht. Gharr is also friends with Zane, who knew him basically from childhood, and who vouched for Gharr to be enlisted in this expedition as head of the xenostudies department and a leading consulting expert.
Age: 32 (Earth years)
Hekaht is a chief engineer of one of the sections of the "Dawn" mothership. He's a close friend of both Gharr and Zane, although for the latter the line of duty often stands in the way of their friendship. All the while, he's a bit awkward and insecure among people he doesn't know, and often prefers the company of his trusted friends or technology. Hekaht is especially fond of AIs and spends lots of his free time in discussions with Quantum.
He is the one who found and dragged Gharr away from the crash site. Dan (short from Daniel) is a "conspiracy nut", slightly paranoid, and distrusts the government very strongly, believing that you can't expect anything good from them. Along with it, he believes in UFOs, is an avid sci-fi reader, and is a nerd in general. Dan also can be misanthropic at times.
Flamboyant, bold, and quite tomboyish, she's been friends with Dan since childhood. Val (short of "Valeria") often acts as a voice of reason for Dan and, despite not sharing his beliefs towards UFOs and conspiracies, generally supports him as long as it is harmless. Her hobbies include extreme sports and hiking. In fact, she was the initiator of a camping trip that led them to witness Gharr's crash.
Mark has initially stayed with the group because of Val, but has grown into it with time, and now participates out of his own desire. He's often deadpan and scarce to emotions, although this act vanishes up instantly in a stressful situation. He proclaims that he finds "all that sci-fi stuff rather dumb and y'all should grow up already", but it rarely sounds sincere - he himself secretly enjoys classic pulp fantasy stories.
Species: Artificial Consciousness
Quantum was created by a fringe Ktak sect that didn't believe in the ban on AI development set by the Ktak religion. Eventually, the Ktak Theocracy moved to subdue the sect colony and, in the resulting chaos, Quantum managed to escape to the Alliance's neutral territory as a refugee. Soon after, they enlisted in the Exploration Fleet as a linguist to get as far from Ktak worlds as possible.
As a digital being, Quantum does not have a consistent self-image and prefers to appear as the same species as whoever they're currently talking to.
Biologist and a head of a respectable university, Zelenkov believes that none shall stay in the way of progress and strife for knowledge. He has deep contempt for everything relating to politics, as he considers it to be just empty and primitive primate games for hierarchical dominance, that should be below civilized men.
Age: 26(Earth years)
One of the military personnel assigned to the Expeditionary Fleet.
Khtara is exceptionally brash, stubborn and brutish. Which has been source of problem with commanding officers more than once, as she inclined to follow orders selectively or in the most technical sense, if she finds them inexpedient.
She's the top fighter in her squad, especially in close combat arts. It's not particularly easy to win her affinity, but in order to save those she considers comrades she would venture into hell itself, bringing a localized apocalypse along the way with anything she can use.
Agent of a newly created international organization for dealing with the current situation, Iskra is both ambitious, bold, and prefers to play by the book. She has unusually pointy ears, but calling her an elf is the fastest and surest way to get on her shitlist.