Latest blog post: How the comic is made (2025-12-26)

Author's comment:

Due to the complexity of the following pages, I was unable to finish them in time, sorry. There will be another micro-hiatus.



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Visitor

I really enjoy the internal helmet shot. I like that it's not that typical full front image with HUD's in the way like we see in a lot of media. That's a hard angle and I think you pulled it off spectacularly.

(Edited)
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Admin

Thanks! It was a very risky gamble on my part, but I was so relieved when it worked in the end.

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Senior

PoV from inside the helmet is realy funny, the FoV is so wide, the deformation effect work good.

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Senior

[scratches head] If Quantum can literally peek over the brass' shoulders, what do they need Hekaht to tap the radio link for? To dig up the away team's Magic 8-Ball Sensor data that's missing from the screen, but will happen to explain everything about the goons running the hidden base?

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Senior

He just about "plugged in" in frame 3, hence quantum has the feed already.

But the other data ? Who knows.

(Edited)
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Senior

That would require the Dawn to send the camera image of the brass to the away team, which is definitely not going to pay it any attention while approaching the enemy base. Why would they?

(Assuming that the tap grabs only the radio signal, rather than Hekaht having found a CCTV cable - that should have been taken offline as well - which just happens to run by the antenna.)






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The author is against any kind of application of AI to his artwork.

TRIVIA
Before becoming a webcomic, Leaving The Cradle was initially developed as a modification for Source engine, back in 2007. It was vastly different back then, much closer to the usual space opera look and feel, and the plot had nothing in common with the webcomic version, sharing only one character.