These trivia bits are generated randomly.
Raharrs are warm-blooded creatures and are accustomed to temperature range a bit warmer than Earth's.
"Dawn" class mothership and "Lake" class tankers are the only spacecraft in the Exploration fleet that can create artificial gravity while not under acceleration.
If a space ship accelerates at the same rate as it would in a free-fall under Earth's gravity (Otherwise known as "1G acceleration"), it can reach Jupiter from Earth in just under 6 days. It would need to flip in the middle of the travel, to start decelerating and enter the planet's orbit.
Insectoids in a lot of ways are the weird ones among the Alliance members. Besides having a completely unpronounceable name of the species, they have dextero amino acid biochemistry, which makes their food and biosphere to be inedible by the rest of the Alliance, and vice versa.
The names of every species of the Alliance (besides Insectoids) are words taken directly from their respective native languages that they use to refer to themselves. They all have same translation:
"a human".
Azinarsi relationship to death is different from the rest of the civilizations of the Alliance: they do not care about it. Death would mean loss of information and experience gathered by that instance of a person's mind, though, and these two things are about the only valuables for an Uploaded mind, so Azinarsi try to avoid it when possible.
A lot of backgrounds and other elements in the comic are actually 3d models. It helps reduce the time each page takes to make.
Raharrs descended from the evolutionary branch that can be described as "apelike cats" by their evolutionary niche. Although initially carnivorous and solitary, they were forced to become omnivorous and form persistent packs during the latest of the rare ice ages of their homeworld, approximately 30 million years ago.
It takes more than a year to cross the Alliance space even with the fastest FTL drive.
Prior to becoming a webcomic, Leaving The Cradle was initially developed as a modification for Source engine, back in 2007. It was vastly different back then, much closer to the usual space opera look and feel, and the plot had nothing in common with the webcomic version, sharing only exactly two characters and nothing else.
Many homeworlds of the respective species are still divided into countries, but freshly established colonies on other planets are almost always monolithic and basically independent, since they sprawled from a single initial outpost, and time lag involved due to interstellar distances making remote management of the colony from a homeworld to be ineffective and frustrating at best.
There's no way to communicate faster than light. If you want to send your message to another solar system, your best bet is to use a courier spaceship. It can take even a month for it to finally reach the destination, but it still beats sending it as a transmission and expecting it to arrive decades or thousands of years later.
So far there hasn't been a single instance of a massive interstellar war. Due to the vastness of space, there's no territorial or economic gain from it. The presence of armed spaceships is still warranted for keeping space travel safe and for peacekeeping or policing missions since unexpected events or rogue states can still happen and might require force as a solution.
The Alliance space stretches for an impressive 16 thousand light years along the longest axis, and contains approximately twelve billion star systems. Despite that, 99.99% of those star systems weren't explored even by an automatic mapping drone yet, and the borders of the Alliance space are defined mostly by the reach of spaceships from the nearest colony or space station.
Comments (21)
My hypothesis; Our friends from the alliance are far outside their normak sphere of activity. Beyond Terra, even farther from their sphere, anothe star-faring race noticed Terra and is stealthily looking over us petro-monkeys.
Oh, they are far from home indeed! This expeditionary fleet is almost 1500 light years away from the nearest Alliance base.
gee bill TWO heavy cruisers
Well, those are one of the heaviest and most armed ships in the setting, that can go against small fleets alone. Having even one on a mission that doesn't expect a fight is already an overkill.
It would be risky to send out an invasion force with a crew who think they're on an exploratory mission; that could easily lead to mutiny from those who feel carrying out their orders to attack would make them the bad guys. I expect instead that your fleet is secretly looking for something or someone dangerous but not looking to be the one to start a fight.
The cruisers look great!
And so does ole good Jupiter!
It all started with an alien probe recording broadcasts from planet earth and bringing them to alien scientists. The alien scientists laughed and laughed at the amazing stupidity of the earthlings, and craved more. For budgetary reasons they could not get a probe for "entertainment", so instead made up a crazy "top secret" story about possible advanced ancient technology based on bad translations of b-grade movie "plan 9 from outer space" in order to get another probe sent towards earth.
Spies for other alien races noticed the secrecy and the probes and started sending own probes, which in turn got interest of yet other alien races as to why so many other alien races were sending probes towards earth, and it snowballed till everyone wants to know why everyone else is interested in earth, and rumours of an ancient weapon called "the solenite bomb" that can turn stars into exotic dark matter.
So now different alien groups are sending exploration fleets towards earth, with armed escorts to help deal with potential conflict with other aliens exploration fleets. This was the first fleet to arrive in our solar system.
You can't prove that this story isn't true!
That actually parses. Much like the theory snuck into very good book about first contact. That our first contact is millions of probes that have crashed into the earth for millions of years. We finally figure out what they are and...it's a damn chain letter with better graphics. Aww, well at least it wasn't an extended warranty on our planet.
If they are moving farther away from their home turf than the other fleet, it is logical that they'd have a larger fleet too, just in case. Since they're also further away from potential assistance.
I think the exploration fleets are all beyond help, though. They're weeks or months away from any friendly port, so anything they encounter that requires military force will probably have resolved itself before a relief fleet arrives.
With good additive manufacturing gear and equipment to harvest asteroids and comets(for the volatiles) the only real difficulty should be crew. Mind, if there is a page showing them having advanced additive capability, I missed it.
There wasn't, but Dawn is explicitly designed to be as self-sufficient as possible in space. This includes having dedicated industrial sections, which can cook up parts to assemble a whole new spaceship in one of the hangars, if need be.
I predict that will come in handy during the denouement of the First Contact Incident.
There's also the question and the concern of the added logistics required to keep those military vessels going. Their maintenance schedules are very different from the optimized minimization of civilian or explorer vessels, designed to operate fairly independently. If they're worried about encountering something else out there on their level that might be aggressive, okay, maybe. But, if they're doing fairly routine exploration work, the additional military force doesn't make so much sense to be directly attached.
Eh, that constraint varies depending on how good the Alliance's maintenance game is. If the fleet has workshop ships capable of building replacement parts, and its warships are solidly built with long-lifespan components, then they could afford to be generous with combat units. On the other hand, if their warships are bleeding-edge things with lots of complex high-strain components, then they could indeed put a heavy load on the logistics side.
Given that the Alliance has been at peace for centuries, I expect that they're closer to the former scenario than the latter. Though even so, every warship they include is money they're not spending on another science vessel, so they have to draw the line somewhere. And of course, on paper they all have the same mission and face the same hazards, so they should all have the same force mix unless somebody knows that this particular fleet is headed for trouble.
Yeah, replacement crew and grunts are hard to find in the middle of no where and a long log chain makes getting them not easy. I'm taking for granted they have some sort of additive manufacturing capability just short of building capital ships.
has [a] significantly higher amount
This is indeed weird. I can think of any number of reasons an exploration fleet might go somewhere tooled up for heavy combat, even when other such fleets aren't, but hardly any of them include a reason not to tell the fleet personnel about it up front. If the Alliance had any major adversaries, then the secrecy might make sense, but they don't.
As far as we know, at this time.
Ok the only thing I can think of is that this has something to do with the Ancients
Ancients are gone for hundreds of millions of years by the time of the comic. Of course, part of the Exploration Fleets mission is to seek out possible Ancient artifacts, but that's not exactly a secret goal.
I know they're gone, but I cant really think of any other reason. Dont think its the Smi'tar either